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41. Stopping an intercepter? - in Ships and Modules [original thread]
One dampener if u like cheap solution.. Some inties have warp scram boni so they can scram from 30km away where no faction web can help..
- by Aluka 7th - at 2008.10.05 20:53:00
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42. ECM Burst? - in Ships and Modules [original thread]
Felix I think ur thinking about Remote burst that is triggered from mother ship or carrier.
- by Aluka 7th - at 2008.10.05 20:44:00
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43. ECM Burst? - in Ships and Modules [original thread]
Edited by: Aluka 7th on 05/10/2008 20:34:39 Its as useful as warp-core stab. Not very good on PvP ship. For running away is nice, that's y 30sec shouldn't bother you. Just put this burst VS fast tacklers frigs (even most cruisers) and WCS aga...
- by Aluka 7th - at 2008.10.05 20:32:00
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44. ECM Burst? - in Ships and Modules [original thread]
Edited by: Aluka 7th on 05/10/2008 19:08:54 It brakes lock on all tacklers.. Good in combination with sens dampeners, or on sens damp recon, or industrial. It gets all bonuses from EWAR related skills. It didn't 1yr ago but it was repaired so...
- by Aluka 7th - at 2008.10.05 19:05:00
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45. Navy Apoc v. Abaddon - in Ships and Modules [original thread]
Chainsaw :) ups my bad, 4got u count damage from baddon because you didn't count in 50% range bonus for apoc..
- by Aluka 7th - at 2008.09.19 17:05:00
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46. Navy Apoc v. Abaddon - in Ships and Modules [original thread]
Edited by: Aluka 7th on 19/09/2008 13:20:29 Pulse laser has more DPS, and uses half of the capacitor then tach. Guy that calculated DPS in this tread did it wrong at the end. Tach t2 + Multi L = 48*5.4/12.5 = 20.74DPS Range=52km Cap/sec=7.6 T...
- by Aluka 7th - at 2008.09.19 13:16:00
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47. What is the warp speed of tech 1 ships? - in Ships and Modules [original thread]
Edited by: Aluka 7th on 19/09/2008 12:56:08 Download EFT and you will find that info, but it depends on ship class not race or mass or something like that. Covert op has 12AU/s as fastest.
- by Aluka 7th - at 2008.09.19 12:56:00
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48. + 10.000m3 cargo - in Ships and Modules [original thread]
Bestower without cargo rigs, and with industrial skill at 4_ - 15221m3 - 19721m3 if using containers.
- by Aluka 7th - at 2008.09.10 08:40:00
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49. Raven Vs. Abaddon - in Ships and Modules [original thread]
Usual abaddon fit is ECCM so dont use ECM and its buffer tanked. If I were you I would use torp raven and fit 2x balmer + nos and 24km t2 scram...
- by Aluka 7th - at 2008.09.04 20:06:00
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50. Magnate question - in Ships and Modules [original thread]
Kashikoi Sune, although it is called launcher it still doesnt need launcher hard point like also nos, neut, Smart bomb... So answer is you can fit probe "launcher" anyway :) Aluka 7th
- by Aluka 7th - at 2008.07.04 07:24:00
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51. Amarr Cruiser for Lvl 2's - in Ships and Modules [original thread]
I would also go for Arbi, best sustainable armor tank, awesome drone dps.. and like previos poster said, few lasers to get agro even if they are way out of ur optimal it works. If you plan for Factional warfare.. nos(+1 neut), balmers, web, point,...
- by Aluka 7th - at 2008.07.04 07:21:00
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52. New patch notes - fleet, gang mods, pew pew? - in Ships and Modules [original thread]
I was wondering if I'm boosting gang and some1 stumbles across me, will I be flashing for them as war target. Or can I just fly by them whistling like I'm not in your faction warfare thing don't look at me :)
- by Aluka 7th - at 2008.06.20 12:47:00
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53. How do you do 1000 dps - in Ships and Modules [original thread]
Originally by: Wu Jiun Originally by: Aluka 7th Edited by: Aluka 7th on 20/06/2008 08:44:50 Regarding Amarr, Abbadon hits 950dps (without any implants or mods) with 15km optimal. Or 750dps with 45km optimal. Drones add 190dps ...
- by Aluka 7th - at 2008.06.20 10:54:00
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54. New patch notes - fleet, gang mods, pew pew? - in Ships and Modules [original thread]
But what if I'm in safespot running warfare links...?
- by Aluka 7th - at 2008.06.20 08:48:00
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55. How do you do 1000 dps - in Ships and Modules [original thread]
Edited by: Aluka 7th on 20/06/2008 08:44:50 Regarding Amarr, Abbadon hits 950dps (without any implants or mods) with 15km optimal. Or 750dps with 45km optimal. Drones add 190dps on that with my skills. Also it has full tank, point, web... an...
- by Aluka 7th - at 2008.06.20 08:44:00
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56. New patch notes - fleet, gang mods, pew pew? - in Ships and Modules [original thread]
Hi, Can anyone tell me : 1.If I'm in fleet with ppl that are in Amarr milita, according to new patch notes I don't show as war target to Minmatar milita and can't be attacked without them getting security hit (in 0.1-0.4 ofc)? 2. What if I activa...
- by Aluka 7th - at 2008.06.20 08:30:00
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57. Twenty new t2 ships - in Ships and Modules [original thread]
Based on past dev blogs and talking to CCP ppl on game fare: 4x T2 BS Flagship - stronger version of command ship with 6 warfare links (1 extra per skill of doctrine). For Amarr I heard it will be armor warfare and skirmish warfare AKA amarr navy...
- by Aluka 7th - at 2007.09.08 08:20:00
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58. Khanid MkII - in Ships and Modules [original thread]
BTW change important 4 assault ship lovers: Sacrilege 175m/s->205m/s Vengeance 230m/s->235m/s Don't know how I didn't notice that :)
- by Aluka 7th - at 2007.07.30 13:20:00
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59. On the Khanid mk II changes - in Ships and Modules [original thread]
True, speed is changed for: Sacrilege 175m/s->205m/s Vengeance 230m/s->235m/s Don't know how I didn't notice that :)
- by Aluka 7th - at 2007.07.30 13:14:00
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60. Khanid MkII - in Ships and Modules [original thread]
This is old -> new stat comparison using current data from sisi: Malediction Layout change 2 missile + 3 turret -> 3 missile + 1 turret CPU 125tf -> 135tf Max. targeting range 22km -> 18km Targ. resolution 900mm -> 925mm Amarr Frig...
- by Aluka 7th - at 2007.07.30 09:12:00
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